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Flash Components, Flash files, Flash Photo Gallery, Flash Menus not used on iPhone

Posted on January 14, 2010, by digiriver, under Uncategorized.

Flash Components are not on iPhone even though around 80% of users want to see it. The reason for this has nothing to do with technical problems; it’s all about Apple’s strategic vision for the device.

Flash is a powerful tool when compared to something like simple HTML. Yes, many of today’s apps use JavaScript to power dynamic controls and animations, and in the future we’ll be doing this with HTML’s canvas, but for now Flash is one of the easiest tools to use if you want to create rich, interactive sites and apps on the Web. You can use Flash to make games, play movies and do all manner of things which HTML just wasn’t built for.

The problem – Flash is expensive — in terms of CPU usage that is. Flash, especially on the Mac, is hungry for computing power. It’s also slow when compared to native apps or HTML pages. If Apple were to get Flash to work on the iPhone, it would almost certainly eat the battery for breakfast and probably won’t run very fast either. But even if they did figure out how to optimize it and get it to run relatively well, it still wouldn’t matter.

It wouldn’t matter because Flash isn’t just something consumers would use — it’s something developers would use to build iPhone apps, and there is no way Apple is going down that road. In terms of variety we also have lot of flash categories. Developers had to wait a while for Apple to release a native software development kit. Before this, the only way to make iPhone apps was to… well… it wasn’t; you just had to make web apps and run them in mobile Safari.

Back to Flash. If Apple were to implement Flash for the iPhone, developers would get another tool with which to make their apps. They will also have a completely open channel for distribution: the Web. This means no control for Apple. People will make Flash apps without their resources (guidance, toolkits or distribution). These Flash apps would all look different, feel different, and probably won’t run very well given Flash’s performance issues on OS X. What we’ll get are a lot of laggy apps and games that eat the phone’s battery and look out of place on the device. Apple’s sacred user experience will be shattered.

This doesn’t fit at all into Apple’s strategy for this device. That’s why there is no Flash for the iPhone today and why Apple won’t be implementing it in their mobile Safari browser in the future. We’ll likely see it in a form of an application packager that turns Flash apps into iPhone apps, something Adobe is working on right now, but on the browser front, where it really matters, Flash isn’t coming.

Also we have to be honest and also consider the commercial reality. Estimates put the iPhone App market at between $500M and $2.5B per year. Apple has no incentive to allow easy, free development via Flash when there’s that much money at stake.

Actually, the other reason for no flash is similar – no flash means no online video. No Hulu, no CollegeHumor, none of those things. Apple most definitely has a pretty sweet deal with Google for YouTube on the phone, or that wouldn’t be there either. Videos are a big thing for the iPhone, especially TV episodes, and they wouldn’t want to give away that by allowing flash to be used in the browser. Same applies to Flex and Air Components

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Buy Sell Flash Components at Flash Stock Marketplace

Posted on January 7, 2010, by digiriver, under FlashTerrain.

We have looked at various Flash Stock Marketplaces. FlashTerrain is a new way to trade your Flash Components which allows 80% commission to its sellers.

If we look at online services, many are about digital photography examples being iStockPhoto, BigStockPhoto and many others. With blogging taking real time, there is a vast need for dynamic contents like Flash, Flex and Air for developers, companies and bloggers alike. To make it happen, FlashTerrain.com will always endeavor to enhance its functionality for ease of use, best commission rates in the market.

Some other popular sites only offer 24-40% commission while new entrants are doing the best commission rates of 55-60%. But FlashTerrain breaks that mold with 80% commission and also payouts for its sellers in desired currency. FlashTerrain has tied up with various financial institutions for smooth payouts.

There is a strong need for support from the bloggers, developers to make this as their community. To encourage this marketplace so that overall advantages are with Flash sellers. Any feedback should be sent to our support team, who will constantly work to enhance the services.

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Happy New Year 2010

Posted on December 31, 2009, by admin, under FlashTerrain, Uncategorized.

We wish you all a happy, healthy and wealthy 2010! Please enjoy using Flashterrain.com more frequently as a new year resolution!!!

2009 has been the year where we have learned  that Flash community needs a forum which can provide appropriate tools for developers with best rates for their own work.  Not the rates which lets them feel betrayed, despodant and helpless. Flash Terrain is committed towards this goal and hence has allowed 80% commissions for its sellers, who are selling exclusively at FlashTerrain.  Also allowing payouts in multiple currencies has added to its advantage.

FlashTerrain allows much control over the buying and selling, allows much desired pricing for the authors. FlashTerrains markets its products extensively to be sold by its authors. This without affecting commissions to its authors allowing them to focus on their skills/works and get visible for global opportunities.

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